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Post Info TOPIC: Staff


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Staff


Another idea which someone raised and I have had in the back of my mind has been a change to the staff system. At present we have 1 assistant per club which seems to lead to a bit of assistant swapping and little else. I don't think any have been released as free agents and people don't seem to consider them as an extra strain on their wage bill.

The option with these is potentially splitting it down into a multiple backroom staff situation. Clubs could have a set maximum they are allowed, say no more than 3 backroom staff. This would also open up the market a little as it seems people just ignore the training and finance bonus skills and fixate on the youth stat.

What I'd be looking for with this idea is:

- What do people think the maximum staff number should be?

- What other skills could staff offer? This is on top of the Youth, Training and Finance ratings currently used.

- How would the backroom staff be split? IE. Would you want 1 assistant as currently used with up to say 2 'coaches' who offer different bonuses (in which case you'd need to come up with other aspects they could effect). Or would you prefer the current system to be changed and new 'coaches' to simply expand on the current areas.

I do think this is an area that needs work as people are missing out on some of the potentials because of this youth fixation, and I think developing the staff section might help offer alternatives and move that area away from this problem.

Richard.

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maximun number would depend on size of the club wouldnt it? I say expand on coaches, some with more attack training, defense training, speed etc. I think this is a great idea, as it will be the basis for clubs further down the line to start their ascension higher up the power tiers


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To be honest at the moment im not sure what the staff bring to the club, it may be something massive it may be something small but as im unsure i dont see how i can justify spending large amounts of money on more staff or even replacing what i currently have. Maybe this is just me but if i had a great idea of what the bonus stats actually did then i may be more tempted to get involved with the staff.

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What do people think the maximum staff number should be?

No more than 3 I think. At least in its first season. I would imagine there is a balance between how much work in creates in the background and how utilised it would be to the game. Personally I love the idea as it is another facet of making the make more customisable to a managers style. And I think it could be a useful way for clever managers to do more with minimal transfer funds etc - build the team from the ground up with youth and coaches

- What other skills could staff offer? This is on top of the Youth, Training and Finance ratings currently used.

Perhaps we can keep the assistant managers who have stats in all three? And then add coaches you can have none or all of the below

Shooting Skill
Defending Skill
Potiential skill
Goalkeeping Skill

in all cases perhaps via hidden stats, or much like the current bonus points system for first team players - they can add small modifiers to the players?

Or split them as follows (which sounds complicated but im sure isnt lol)

Training
Shooting Skill
Defending Skill
Potiential skill (adds a small modifier to the current way youth improves)
Goalkeeping Skill

Finance
Sponsorship Skill (results in greater end of season revenue)
Staduim Skill (lowers the cost of staduim improvement)
Wage Skill (lowers wages)
Bonuses Skill (improves prize money when winning competitions

Youth
Academy Skill (adds modifier to frequency of youth players)
Youth Training Skill (allows for greater stats on initial youth players)
Multiple Skill (increases chances of dual youth players in each update)
Youth Finance (decreases wage spend new youth players)

This doesnt necesarrilly mean the current assistants have to change the way they are setup - they can just a balance across all 4 skills using their current stats


- How would the backroom staff be split

I would stick with the one main assitant as it is currently and then give people the option of an additional 2 coaches if wanted

just thinking out loud Rich!! :)

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maybe a certain amount of staff with certain points could help improve players to be able to play in more than one position

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Thats fine for the likes of arsenal, milan ,etc but us lower teams dont even get any money to buy players let alone staff. So the big boys pull even further away.
Only an opinnion.

-- Edited by bigwave1927 on Tuesday 7th of April 2009 07:12:17 PM

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I dont really agree with that Dave

aside from the natural argument that big clubs can afford better staff - I would assume that RIch would populate clubs with staff to kick the idea off - so there is no reason to think that Leeds would be any worse off than Real Madrid in the initial population

unless your coaching is crap in real life lol

and you can always structure deals using players as part of a staff swap - lower league managers tend to just have to use more imagination and street smarts - much like they have t in real life



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I have nothing to worry about my coaching as i will meet my chairmans target of the play offs.
It would great to have extra staff as i have one that has 1 for finance and i dont really understand what he does.

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sorry Dave - i didnt mean your coaching - I meant the Leeds coaches in real life - id they are crap youll get crap coaches in the game and vice versa

unless coaches arent bought in at each club like the assistants were and you have to buy them in - in which case you have a point with your original post - i just dont really agree with it that much lol

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Correct me if im wrong Sim and i know you will LOL but do you think i will get the same standard coaches as inter or ac milan, juventus or real madrid, Chelsea or Man Utd, Answer No. So if i were to try and buy one (for Example), if that was brought into the game i would have to swap Niko Krancjar 2 bonus points Daniele conti 1 bonus point,to get a decent coach or assistant manager which would destroy my club.
Im not just speaking about Leeds but every small club as a whole.
The big boys would be able to spend there millions they get no problem but we have to strip our squads


-- Edited by bigwave1927 on Tuesday 7th of April 2009 08:39:49 PM

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The quality of coaches is a mute point really. You only have to look at the assistant managers to know that top clubs don't all have the top staff. On top of that it's about deciding on a plan for the club. If you invest in staff the money will have to come out of the team, or vice versa, so it's a matter of managerial decision making.

As for people not really knowing what assistants do, I accept it's hard to plan transfers if you don't understand, but it is explaind in the rules. People have started question threads on here asking what Finance stats for assistants mean, and I struggle to really take that on as a problem because all you have to do is read the rules for an explanation.

I think the problem is that people can't be bothered to read the rules and have latched onto the idea of youth stats equal good youth players, which isn't always the case and is by no means a guarentee. This is why I think this section needs developing, although even if I change it round people will still need to read the rules...

Richard.

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Assistant managers
Finances effects the teams income and expenditure when calculated at the end of the season.

That explains everything to me now i can go to bed now and sleep sound. What the hell does it mean. I wont have any money coming in and i know how much is going out, So can i sack him and do the job instead.
Only an opinnion again


-- Edited by bigwave1927 on Tuesday 7th of April 2009 08:55:48 PM

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If everything was explained for you to the letter of the engine, you would know exactly how everything worked and there would be no learning curve, no difference between managers skill levels, and it would be down right boring.

You'll struggle to find any game that spells out the precise effects of everything in the game for you, because then you might as well sit and look at the match engine.

The rules give you a clear guidance to understanding what it effects. Exactly how it does that is up to people to figure out, but its not a giant leap to be able to get a grasp. Surely good finance skills has an obvious result?

Richard.

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Hey,

I like the idea, what harm can it do? it can only develop this game that we enjoy.

If Rich can make it simple enough that each club is born with X amount of coaches at Y amount of different levels (all seperate and random to to each club) throughout the game then it brings more decision making into any management decision that is made however, I agree that 3 coaches would be a max.

Shout me down if you disagree!

Ray
Chievo

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Good ideas, but i think we all know that Rich has an extreme lot of work to do weekly and does it for nothing :)
Cheers for everything Rich.

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I think we should keep it as; one assistant manager and one chairman.

As for their stats, why not keep the youth stat, but then have something like a 'personal relations' stat which means you can get away with higher licket prices, thus earning you more money and keeps the fans at ease if you are doing rubbish. You could also have a 'fitness' stat which means that the players fitness goes down more slowly and goes up more at the end of the season.

But thats only if the finances and training are replaced - there should only be 3 stats.

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I know we cant know everything about what each stat for the assistance do but I just think its hard for managers to judge if its worth spending a certain amount on them...personally im sitting back on it until i see things happen

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Each team has more use for different assisstant stats than others, but at the moment people are focusing on the youth stat because they think it will magic up great youth players - any improvements on stats of a youth player is only any use if they are decent to begin with.This has just inflated the price of anyone with youth stats - just the same as age and talent in the transfer market, people are buying hopless players because they are 17 or because they have 4 talent, even if they are poor everwhere else. An example of this is Delph that I think Dave DE sold a few weeks ago for around 10 million. He was 17 and have 4 talent but his stats were extremely poor and even if he playes most games and does well in all of them, he will only be a half decent player in about 10 years and even then he will not be up to European class which is what some people seem to think. Talent isn't the answer to everything in the same way that people need to stop having such a blinkered view to the assisstant manager stats.

Same as weather, people need to think about the effects it could have instead of just complaining that they dont see how it makes a difference and getting it changed - updates are fine, but if people want the same things changed season after season then it all adds up to one big waste of time.

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I have to say I am slightly in agreement with Luke here. Yes there is a very brief rundown of what the assistant manager impacts but there is still a lotof uncertainty. I think the reason everyone is going for the youth stats is because there seem to be more tangible benefits?

Maybe if some fake case studies were put up with the rules outlining a little bit (but not completely) more specific then it would encourage people to act rather than hold back like Luke is. I do feel like this idea was brought in and never really explained. But I guess that was the idea?

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I mean the only reason I decided to go and get myself a new assistant manager was because I saw WD getting one for Genoa so I figured there must be some benefits and wanted to get in before the youth rush!!!

Saying that I only got a crappy defender in last youth update.. haha

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Finances that could be effected are income (winnings, ticket pricing etc) and expenditure (wages). Therefore assistants with finance bonuses could positively effect either of these ie. increase income, decrease expenditure.

Training is the experience a player gains. Every player needs to gain "X" amount of experience before they can improve a level and this comes from playing games as well as contributing in matches ie. goals etc. Therefore assistants with training bonuses could positively effect the experience players gain over the season ie. 1 game played could be worth more to a player if his assistant has a bonus.

Youth is the introduction of players from the youth academies at half and end of season periods. Players already exist in the youth academy with pre-existing stats. How many players come through is random every time. Therefore youth bonuses could positively effect the existing stats of a youth player when he comes into the first team.

**NOTE: An assistant with a youth bonus can only build on the existing stats of a player in the youth pool. a 1 2 2 1 player would not magically come out of the pool as a 5 10 10 5 player just because of the assistant.

Richard.

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I didnt see the use of having an assistant manager. mine has 2 on training and nothing else, not to mention he's worth 9m. I was not sure why, if it was a game mistake or what that this guy with only bonus for training is worth so much. Then, i saw the outcome. A certain key player of mine increased an entire point, at the age of 29, without that colossal amount of playing time. Sweet! if that continues to happen i'll just stick to the guy and get more assistants with training bonus

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I'd like to see a few more Assistants in the game. At the moment, pretty much the only way to get one is to swap with someone. And there's no new blood either. What's in the game now is what'll be in the game next year.

I think I've seen one come up in the scouting section actually, but still, hardly a massive pol to choose from.

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To be fair Stew - I have seen numerous assitants come up in the scouting markets - at least 3 I would reckon from memory but im too lazy to go back and check :)

-- Edited by Safehands on Thursday 9th of April 2009 02:29:36 PM

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